We all know the story of Backstabbers and 2Moons. Today, we as a guild are inactive in 2Moons. Let's step back a little bit. The 2Moons Backstabbers was active in and the one today have some differences between them. Two major patches have been released in the time between then and now. The first being 2Moons: Bad Moons Rising (BMR). With this patch, there were numerous additions to the game. New mounts, a rewards system for reaching certain levels, and a pet system are a few of the additions to the game.
Most importantly, the BMR patch introduced the Deadfront system, where 4 interested parties are (randomly) selected 6 times a day to enter a instance dungeon for 30 minutes. The point? Massive experience. In a single run it was possible to gain over 15% experience (if I recall correctly) at the high level 70s/low 80s. I've also heard that at the lower levels people were getting 30% and upwards per run. So if one was able to get in, it was possible to very easily level in a couple day's time only having to log on for half an hour at a time. The effectiveness of leveling in Deadfront is so much greater than that of the Crespo Dungeon; it's unparalleled to any other method. Even more, there are a couple Argates guaranteed to be found in each run by whoever reaches the treasure chests. The difficult part of all this is getting the vouchers to enter Deadfront, and actually getting selected.
Remember that Backstabbers became inactive before this patch was released. Step forward a few more months. More recently (in the past couple weeks), yet another patch was released. 2Moons: Expedition. This patch added a number of things as well. The Expedition system was introduced, but at the moment is largely unused due to the level of difficulty to complete it. Party vs Party system was added, new items were added, earring slots were added, among other updates.
One of the Expedition additions to note is the Item Enchant system. Now it is possible to "enchant" an item (much the same way as the Argate system), adding bonus attributes to the item. Normal becomes Magic, which becomes Noble, which becomes Divine, which becomes the equivalent of Legendary. This requires a Mavric appropriate to the type of item. They are obtained the same way as Argates are, basically. The Mavric introduces another major item in the economy, at a price that rivals Argates. Assuming rates for Argates and other valuables were not changed, it just means that there's another item out there that could drop and be worth something.
The long awaited new skills have also been implemented in Expedition. I am unaware of the major changes for each class, but for at least some classes it is a game changing update which introduces new builds and alters old ones.
However, the most important part of Expedition (in my own opinion) is the change to the leveling curve. It has been officially stated that the leveling curve has been reduced/lowered. By how much exactly, it is not stated, but I believe it is a significant change. In a single Deadfront run, the percentage of experience gained is perhaps 8% more (a conservative estimate from me) than when Deadfront was first introduced at the low level 80s. I assume the +10% exp boost advertisement option is not being used for this (An addition/fix I forgot to mention. I also forgot to mention, Siege Wars for guilds was also introduced at some point. But anyway...). This means that it is significantly easier to level in this build of 2Moons than the one Backstabbers played in. Even if the +10% exp boost ad is being used, the difference still stands between the 2Moons of yesterday and today.
Alright. Now we arrive at today. The main conclusion I have come to is that leveling, especially at the lower levels, will be a complete breeze compared to the 2Moons before these patches. Deadfront, a reduced leveling curve, and the exp boost from ads simply make it so much easier. After checking out the latest patch, there has been discussion between us of whether or not Backstabbers will return to 2Moons. Some of us have a renewed love for the game, and would love to once again be active in 2Moons. Others are not so enthusiastic about returning to a game we have already left. Regardless, I hope this has brought you up to date with these aspects of the situation in 2Moons. In making a choice, other topics about the state of 2Moons I haven't covered to note may be: the amount of hacking/botting, the playerbase, the competition, the action/role of Acclaim, and the economy.
Showing posts with label leveling. Show all posts
Showing posts with label leveling. Show all posts
Tuesday, September 23, 2008
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